Drunk Missile | ||
---|---|---|
![]() Rimtech Missile Torso | ||
Faction |
||
Cost |
650 | |
Prerequisite |
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Type |
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Health |
175 | |
Defense | ||
Kinetic |
7% | |
Energy |
2% | |
Attack | ||
| ||
Kinetic |
0 | |
Energy |
0 | |
| ||
Kinetic |
24 | |
Energy |
8 |
The Drunk Missile torso is produced by Rimtech and contains missile pod attachments located on top of the shoulders of the body frame. When the missiles are fired, they will begin to spiral about as they head towards their intended target. While not as accurate or powerful as some of the other missile types, they can be effective against small ground units; more importantly, they can function similarly to Missile Cars and Anti-Air Mobile Walls, providing a highly mobile and resilient defence against Hover Jets and Bombers. The damage output of the missiles increases with combot crew skill level, allowing higher-level crews to destroy jets in a single hit.
The Drunk Missile torso deals low kinetic damage, and have a minor area of effect. It's somewhat comparable to the Flak from Mil-Agro, and the Tracer Fire from Neuropa.